Games World

Fans Have Created Their Own Metroid 64, And It Looks Incredible

What could have been.

The Metroid series famously skipped the Nintendo 64 back in the ’90s. The “lost game” Metroid 64 was never in development, with Super Metroid director Yoshio Sakamoto saying that he “couldn’t imagine” how Samus would move around a 3D environment with the N64 controller. We only ever got to see and play as Samus in the very first Super Smash Bros. on the console, and that just feels wrong!

Despite offering the opportunity to an outside studio, it couldn’t come up with an idea for the 64-bit console. Alas, we had to wait until 2002, when we would get two Metroid games within a day of each other — Metroid Prime and Metroid Fusion.

Read the full article on nintendolife.com