Games World

Talking Point: Cloud Gaming On Switch – The Pros And Cons Of The Cloud

Cloudy with a chance of frame drops.

In the years since Switch first launched, we’ve seen some remarkable ports of games we really didn’t expect to see running on the handheld’s mobile chipset, let alone running well. Getting cutting-edge cross-platform games on Switch requires hard work and real skill, and with exceptional examples like Witcher 3, Ori and the Will of the Wisps, and Hellblade: Senua’s Sacrifice, it’s tempting to think that absolutely anything is possible with enough budget and bandwidth to get the work done.

However, the reality of the situation for many developers is that, while Switch is an ideal 21st century video game delivery device, bleeding-edge console tech that’s affordable to the average consumer will always come in packages far larger than Nintendo’s hybrid console. We’ve all joked about the incredible dimensions of Microsoft and Sony’s new systems, but devs riding the next-gen wave are being pulled in different directions when it comes to supporting Switch; for smaller companies working on big projects, it’s usually a case of either/or. Scalable game engines can only do so much to bridge the ever-widening power divide between Nintendo’s console and the other platforms.

Read the full article on nintendolife.com