Games World

Review: Andro Dunos 2 – A Knockout Shmup Success That Nails The ’90s Arcade Feel

Pro-Gear Spec.

The recent trend of resurrecting long-ceased shoot-em-up IPs from the dead, usually when the original developer has shuffled off its electronic coil, is a welcome one. M2 revived Aleste, Platinum Games reanimated the Crestas, and now small indie outfit Picorinne Soft — comprised of brothers Ryo and Satto — has ventured a sequel to Visco’s Andro Dunos, a largely forgotten, Hellfire-inspired Neo Geo shoot-em-up from 1992.

Despite stellar work, Picorinne Soft’s Steam, Dreamcast, and recent ex-A Arcadia releases remain relatively underground. While Andro Dunos II carries over its forebear’s ship and Hellfire-style weapon system, everything else is so vastly improved and expanded upon, that it bears only scant resemblance to the original game. It’s so different, in fact, that Visco’s IP seems like little more than a Trojan horse to gain them wider recognition. This, as it turns out, is an all-round win.

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