Games World

Feature: How Audio Description Can Make Trailers And Video Gaming More Accessible

We chatted to AD experts, Descriptive Video Works.

Accessibility in games is an important topic that has been receiving a lot more well-deserved attention over the past few years, in large part thanks to accessibility advocates and large companies taking up the mantle.

But we still have a long way to go — as recent discussions over the difficulty and accessibility of games like Elden Ring have highlighted — and part of that is understanding that so many parts of the video game media cycle are inaccessible to huge swathes of the population. There are many things that a lot of us, who have never had to deal with disabilities or difficulties, take for granted, like being able to distinguish between colours in a game, being able to see other people’s screenshots on social media, and being able to play games without subtitles (or minuscule, unreadable subtitles, which is just as bad).

Read the full article on nintendolife.com