Games World

Review: BloodRayne 2 ReVamped – A Definite Improvement, But Dante Won’t Lose Any Sleep

Second time’s the charm.

Sometimes it takes a few tries for a developer to properly execute their vision for a game. Just look at the original Metroid and then think of how it led to Super Metroid. It’s not that the original was bad, but it was a rudimentary initial take on what Yoshio Sakamoto really had in mind from the beginning. The same sentiment could apply to the BloodRayne series. Whereas the first BloodRayne was a sloppy attempt at doing an early character action game, BloodRayne 2 delivered a much more refined and enjoyable take on the formula. BloodRayne 2 unfortunately still isn’t a great game, but that doesn’t mean it shouldn’t be lauded for the improvements it implemented.

BloodRayne 2 takes place in modern times, so there are no secret Nazi squads to be found. Rather, the narrative is a much more personal tale of revenge. The plot centers around Kagan, Rayne’s vampire father, and the extensive family of bastard dhampir children he’s sired over the decades. This twisted ‘family’ has formed an organization called the Cult of Kagan, which aims to create a dark world where vampires can walk the earth freely. So, Rayne sets out on a quest to not only kill all her half-siblings, but to kill her father and enact revenge for him murdering her human mother. It’s not a terribly in-depth plot, but this story is nonetheless vastly improved from the confused and dull mess of its predecessor, as it features just the right mixture of camp and cool.

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