An in-fuhrer-ating remaster of an age-old classic.
2001 really is beginning to feel like quite a long time ago indeed and Commandos 2, which originally released way back in September of that year is, it has to be said, now showing its age in many ways. Pyro Studios real-time tactics effort is undoubtedly something of a classic of the genre, for sure; a deep and strategic affair that’s got buckets of atmosphere and throws players into a series of enormously challenging missions across Nazi-occupied Europe. However, it’s also a game whose systems feel rather antiquated in The Year of Our Lord 2020 – a feeling which is exacerbated by a lazy HD remaster that does the bare minimum while introducing plenty of new problems of its own.
For players who’ve already experienced the delights of the Commandos series back in the day, there’s still plenty of fun to be had reliving past glories and digging into levels you’ll have spent a ton of time figuring out all those years ago here, but this is an experience that’s badly hampered by controls that have been poorly implemented and don’t even get close to matching the comfort of a mouse and keyboard. Player movement, camera actions and object interactions in this console version are a supremely niggly, often hugely frustrating affair that lead to numerous unnecessary deaths and the constant alerting of throngs of enemy guards.
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