Tech

How to play multiplayer GoldenEye on four TV screens with only one N64

Enlarge / One console, four displays, zero “split-screen” antics (credit: B&H Photo and Video) Anyone who remembers playing GoldenEye 007 on the N64 likely remembers having to account for the “screencheaters” that would glance at another quadrant of the split-screen shooter to gauge an opponent’s locations. There’s even a modern game that forces players to […]

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Goldeneye successor unofficially unlocked as free bonus inside another game

What’s so special about a fully fledged Timesplitters 2 menu? In this case, it’s the fact that this fully unlocked game has been hiding inside of another game for five years. [credit: THQ Nordic ] 2021 has been a bounty for a select group of retro console gamers—specifically, fans of Goldeneye 007. Earlier this year, we […]

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Ex-Rare devs open up about the canceled Goldeneye 007 remake for Xbox 360

The original Goldeneye 007 remake team, hanging out with cardboard Pierce Brosnan; this photo was graciously provided to Ars Technica by original team member Ross Bury (bottom-left). [credit: Ross Bury ] At Ars Technica, our love of classic shooter video games usually revolves around the PC, but it’s hard to talk about that golden age […]

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We have finally played the lost, official Goldeneye 007 remaster for Xbox 360

The Goldeneye 007remake project, made for Xbox 360 consoles and then canceled, is now in our hands. Yes, that’s a higher-res version of N64-era Pierce Brosnan, aiming and shooting at us in much higher resolution than in 1996. As it turns out, we didn’t have to track down a stolen gunship, nor enter the password […]

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Goldeneye 007’s lost Xbox 360 remaster has leaked—as a full-game speedrun

The canceled Xbox 360 version of Goldeneye 007 has now been laid bare—and this view of virtual Pierce Brosnan bungee-jumping from the first level’s closing section is a good indicator of its scope. Some of the basic geometry is identical, while some major aspects have been touched up, particularly the character models and background geometry. […]