“You’re putting in some serious time to get it done”.
Back in the late ’90s, all eyes were on Nintendo and the development of The Legend of Zelda: Ocarina of Time. After numerous delays, the game launched in November 1998 to rapturous applause and plaudits and is now widely considered one of the best video games ever made. But, with the delays and gravity and notoriety of the game, not everything was quite as rosy behind the scenes.
In an interview with the Kiwi Talkz podcast, former Nintendo of America associate producer and graphic designer Jim Wornell opened up about his experiences working on the game.
Read the full article on nintendolife.com