X marks the spot.
Just as we tend to approach games that try to hammer the shoot-em-up into a new mould with an air of caution, Project Starship X, in fact, starts with a caution. And it’s necessary.
We fired it up in a dark room and, ten seconds into the first stage, just as hell broke loose, the cat sat on the TV remote. The volume went so stratospheric it could be heard on Mars, while the equivalent of a jungle warfare ambush – a military-grade barrage of light and sound – exploded from the screen and turned the living room into the equivalent of a ’90s neon rave. Keith Flint would have loved it, but the cat went halfway up the curtain and it took five minutes for the ceiling lampshade to stop swinging. What a start!
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