Games World

Review: World War Z – A Technically Robust But Repetitive Zombie Hunt Best Enjoyed With Friends

Yawn of the Dead?

Saber Interactive’s World War Z is the very definition of a bland, middle-of-the-road game that takes very obvious inspiration from much better titles – in this case the Left 4 Dead series – and serves up a rather lazy rehash, excelling at nothing in particular while still providing a reasonably breezy good time, so long as you’ve got a couple of friends at hand to plough through its campaign with.

There’s really nothing that surprises or delights here, as you (and up to three other players) bound around the globe in a five hour campaign that takes in locations such as New York City, Jerusalem, Moscow and Tokyo. It’s all perfectly serviceable stuff; hold off waves of zombies here, escort a bus there, mow through millions of cannon fodder, braindead enemies and level-up as you go. It’s on a par with the uber-bland Brad Pitt movie of the same name and, rather foolishly, abandons the lore of the original Max Brooks book – lore which could have really helped to infuse this sterile world with just a little more in the way of character.

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