A tactics game for tactics fans.
Over the past several years, Rideon has carved out a nice niche for itself with the Mercenaries series. Taking after titles such as Final Fantasy Tactics and Tactics Ogre, these games have long offered up simple and faithful examples of the tactical RPG experience. The fifth release, Mercenaries Blaze: Dawn of the Twin Dragons, fits well within this lineage, though it doesn’t do anything to notably evolve what’s come before. Even so, it’s an enjoyable release that demonstrates a clear understanding of what makes a tactics game tick.
Mercenaries Blaze: Dawn of the Twin Dragons takes place in the kingdom of Euros, which sits in a sort of ‘eye of the storm’ with wars and battles raging all around it. You take on the role of a nobleman named Lester who – along with his band of fellow mercenaries – is tasked with rounding up illegal immigrants and pressing them into service at designated work camps. At the outset of the story, Lester believes wholeheartedly in the goodness of the Crown and doesn’t understand why the refugees put up such a passionate fight against their incarceration, but as you can probably guess, the slowly unspooling narrative reveals that the state he’s employed by perhaps isn’t quite as benevolent as it seems.
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