Over the weekend, Bethesda revealed the first prerendered trailer for Starfield, giving us a glimpse of a game that has existed publicly as nothing more than a title since 2018. While that atmospheric trailer effectively establishes mood and hints at the wider universe of Starfield, it offers little in the way of details regarding how that universe works or what the player’s specific role in it will be.
Luckily, Todd Howard and the team at Bethesda have offered additional details on that score through interviews to The Washington Post and The Telegraph. In those interviews, Howard discusses Starfield‘s setting “300-ish” years in the future, and he says the team has taken pains to map out a “what happens every decade” history that gets humanity from now to then.
That kind of attention to detail was a recurring theme in Howard’s new interviews. “We start with the world and questions like, what do they eat? What do they write with? How do they order their books?” Howard told The Telegraph. He also noted that “we want to know what all the buttons do” on the complicated control panel shown in the trailer. “We model all the buttons… every button, I think, is labelled in the ship.” That doesn’t mean players will necessarily be responsible for flipping all those toggles, but it’s nice to know someone is thinking about them.