Hail to the Imp.
Originality is overrated. So is perfection. There’s something to be said for the scrappy B-tier games that, let’s face it, make up the majority of most systems’ libraries. A lot of them simply don’t get a second look because they appear, you know, a bit cheap. And, when we first booted up Imp Of The Sun, we had the same sort of feeling. The game doesn’t look particularly polished. You go into a dismissive sort of state; after all, there are a lot of games out there, aren’t there? Who has time for the 6 and 7-out-of-10s of the world?
Here’s an interesting thing, though; seven is actually a pretty high number, when you’ve only got ten to play with. Imp Of The Sun is the archetypal seven — it looks fine. It feels fine. It’s been compared to the Ori games, but we found it more reminiscent of Drinkbox’s tremendous Guacamelee! series in the way that it likes to lock you in combat arenas and not let you leave until every last enemy has been juggled into submission.
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