Games World

Review: Voice Of Cards: The Forsaken Maiden – A Fine Follow-Up To Yoko Taro’s Cosy Card RPG

Fast and fabulous.

Well, that was fast, wasn’t it? Not even four months ago, Square Enix released Voice of Cards: The Isle Dragon Roars, which proved itself to be an enjoyable, relaxing, and interesting take on a classic JRPG from creative director Yoko Taro and his team. The title subtly hinted at the possibility that there would be more entries to come, and now here we are with a full-fledged sequel that tells an entirely new tale. The good news is that Voice of Cards: The Forsaken Maiden is every bit as enthralling and cozy as its predecessor. The bad news is that it feels more like an ‘extra chapter’ than it does its own standalone product. It’s a great game overall, though it won’t change your mind if you weren’t swayed by the first entry.

Voice of Cards: The Forsaken Maiden is still set in a fantasy world, but this time with a decidedly more nautical theme. This narrative is centered around a small archipelago of islands, each of which is dependent upon a resident spirit for prosperity. From time to time, a local maiden on each island needs to perform a ritual to please the local spirit and ensure that her island will continue to thrive. You play as Barren, a hopeful navigator who belongs to the aptly named Omega Village. For whatever reason, the maiden who was supposed to reside there never arrived, and the island is thus teetering on the verge of destruction. It’s revealed early on that Barren’s friend Laty—a green-haired, mysterious girl who doesn’t have a voice—is the island’s maiden, but she doesn’t have the power to perform the ritual she was born for. So, the two set out on the high seas to seek the aid of the other islands’ maidens and hopefully get to the bottom of Laty’s hidden past.

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