Games World

Review: Swords & Bones – Ghosts ‘N Goblins-Style Indie Action, With A Dash Of Castlevania

Independent sacrifice.

Firing up Swords & Bones, we were taken with a sudden sentimentality for the days of the bedroom coder, when newsagents held a revolving rack of Amiga or Spectrum cassette tape games emblazoned with wonderful cover art. This nostalgia smack could partly be down to the game’s intro sequence illustrations looking like they’ve been drawn by an unskilled ten-year old; it could be because its structure feels like something from the Commodore 64 library. It’s hard to say, but it’s there.

This isn’t programmer SEEP’s first rodeo. Some of his previous titles include Thunderflash, an Ikari Warriors-style, top-down run n’ gun, and scrolling beat-em-up Dragon Climax. Swords & Bones, a product of both 8 and 16-bit stimuli, is an amalgam of inspirations: A lump sum of Ghosts ‘n Goblins, a pinch of Castlevania, and a dab of Shovel Knight.

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