Games World

The First Zelda Was Almost 100% Dungeons, According To Miyamoto

“There was no overhead map”.

The Legend of Zelda series is famous for mixing a large, non-linear open-world with multiple dungeons, but in an interview from 1999 that has recently been translated by Shmuplations.com, the legendary designer revealed that the original game was very nearly “just dungeons.”

In the interview – which is primarily focused on Ocarina of Time – Miyamoto is asked about transitioning the dungeons into 3D, and replies:

Read the full article on nintendolife.com