A class below the rest.
Over the past decade, few genres have boomed as much as the roguelike. Indie games like The Binding of Isaac, Crypt of the Necrodancer, Dead Cells and Hades have brought attention to a genre once thought to be far too punishing for a mainstream audience, even if the core run-based gameplay is tweaked slightly into a -lite or a -like-like to be a little more forgiving. Even major publishers have dipped their toes in the water, such as with the Pokémon Mystery Dungeon series and Cadence of Hyrule.
Vagante, on the other hand, is made by a small indie team, who have been working on the game for nearly 10 years. While the dedication to work on any game for a decade is admirable, how does a game like Vagante fair in such an increasingly crowded genre?
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