According to Take-Two’s CEO.
Last year, Grand Theft Auto: The Trilogy – The Definitive Edition arrived on Switch and other platforms in what Digital Foundry – and many others, let’s be honest – described as “a big mess“. Despite its troubled launch, however, the CEO of Take-Two, which is the parent company of GTA developer Rockstar, claims that the game has “done just great”.
The disappointing initial release, which caused Rockstar to be flooded with refund requests at the time, was plagued with bugs, glitches, frame rate issues and more that certainly made fans question the ‘Definitive’ title. These issues were brought up during a CNBC interview with Take-Two’s Strauss Zelnick, where it was suggested that the game may have been released too early, but the company CEO brushed the comment aside, describing the game’s many problems as “a glitch”.
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