Recreating BotW’s grass was no easy task.
When you think of Hyrule Warriors and the challenges its development team likely comes up against, you’ll probably find yourself thinking about the hundreds of enemies on-screen or keeping on top of the faithful Zelda lore present throughout. What we dare say you wouldn’t think of, is its… grass?
Yes, as it happens, the game’s grass turned out to be one of the trickier puzzles faced by the team behind Hyrule Warriors: Age of Calamity. In an interview featured within Japanese magazine Nintendo Dream, development producer Masaki Furusawa, director Ryouta Matsushita, producer Yousuke Hayashi, and art director Yuu Oohashi spoke about the troubles it caused when trying to recreate Zelda: Breath of the Wild‘s Hyrule Field.
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