Available handheld or Chicory dickory docked.
There are few things more personal than art. That is, the art produced by an artist. Obviously. Even in its most commercial, populist form — including when it’s a small part of a much larger product — the work of an individual artist is ultimately recognisable, whether from obvious sweeping traits or tiny little consistencies that come to define them. Chicory: A Colorful Tale’s extremely difficult job is to translate that sense of ownership, the pocket creative universe of the artist, into… well… a video game. It’s not the most efficient medium for this kind of individuality, for creating and owning something one-of-a-kind, but Chicory – against all odds – manages to pull it off. Surely, though, it can’t also be a charming adventure game on top of a paean to, and canvas for, creativity? It can! It is!!
You play as a little dog creature who happens to be gainfully employed as the janitor of the elusive Wielder, they who, er, wield a magic paintbrush which you’ll be unsurprised to learn ends up in your own hands. One day, the present Wielder – the titular Chicory – appears to have gone missing and left the Brush behind. More pressingly, indeed, all the colour in the world appears to have vanished. Your player character, Double Sausage and Egg McMuffin (they’re actually named after your favourite food, so this handle will vary), takes up the Brush and sets out into the world of Picnic to get to the bottom of what’s going on.
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