Now that’s winning.
Super Mario Bros. 3 is an all-time classic, and particularly impressive when you consider the technology it relied upon. The 16-bit SEGA Genesis was right around the corner in Japan by the time the Famicom version launched in Japan, for example, yet Nintendo delivered what was a huge step up for its flagship series.
The overworld map added to its perceived scale, but the nature of memory management back in the day meant that Nintendo will have been using all sorts of coding tricks to squeeze all of the game’s overworld locations, stages and minigames onto a humble cartridge. Now, with eager enthusiasts and ROMs at our disposal, these workarounds and coding are often deconstructed.
Read the full article on nintendolife.com