Shh, don’t tell Digital Foundry.
It seems that no game release is safe nowadays without frame rate graphs and resolutions being counted. That is fair enough, as games should ship in a competent and playable condition, but it’s easy to forget that we’re often spoiled in this modern gaming era. We gasp if gameplay regularly dips below 30fps, and with certain first-party (mainly) Switch titles and pretty much anything on PS5 / Xbox Series X|S, the expectation is often for a silky smooth 60fps. Oh, and resolution is supposed to stay high — we can’t be having fuzzy visuals.
Read the full article on nintendolife.com