Months after the FPS classic Quake got a major 25th anniversary re-release, its modern handlers have returned with an update that exceeds all expectations. Thursday’s new 770 MB patch on all platforms (Xbox, PlayStation, Switch, PC) adds an entirely new co-op combat mode, and it officially opens the game’s mod floodgates for players outside the PC ecosystem.
The uncreatively named “Horde” mode works much like a mode of the same name in Gears of War. Instead of progressing through a level from start to finish, players are expected to hunker down inside a somewhat circular arena and then contend with hundreds of enemies spawning from all sides. Kill a full “wave” of foes, and your team will get a moment to breathe, replenish health and ammo (or argue over who gets to use it), and do it all over again.
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A quick peek at the four brand-new Horde maps in Quake 1, all built by the Quake-obsessed team at MachineGames. Also, notice that this options menu allows you to add friendly, AI-controlled bots.
For the sake of Quake‘s first-ever official co-op mode (beyond the campaign, which always supported co-op as an option), Bethesda support studio MachineGames has whipped up four brand-new battling arenas, which are pictured above. Each includes at least one “silver key” door, which is full of more powerful weapons and is gated until players earn a key by defeating a tougher “boss wave” of foes. Get through nine enemy waves, and your team gets a “gold key.” You can either exit the level at that point or stay and keep fighting increasingly tough foes until your team dies. (If you’re hunting for in-game achievements or trophies, Bethesda hasn’t updated Quake with any new ones for Horde, if that changes whether your team uses the gold key or not.)