A chaser.
The weight of expectation can be a terrible thing for a game. When you expect nothing, every moment has the potential to offer a surprise and an unanticipated feeling of discovery, and the original Toree 3D benefited from absolute zero expectations when it launched back in April. Releasing out of nowhere for a bargain basement price, Diplodocus Games served up a very short but exceptionally sweet low-poly platformer. It was rudimentary, yes, but far bigger, far more expensive 3D platformers have failed to nail the fundamentals like developer Siactro did with Toree, and it was a wonderful and very welcome surprise.
Toree 2, a similarly-sized and priced sequel, feels more-or-less like a level pack for the first game (which incidentally got an update with extra levels to coincide with this game’s launch), so we recommend reading our mini review of that pint-sized platformer — it’s the same hold-‘Y’-to-dash 3D platforming deal as before. Describing it as a glorified level pack might sound like a negative, but it’s the sort of thing a developer can get away with when they’re only charging $0.99 / £0.89, and Siactro does throw in some new elements here.
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