A royal flush.
Especially in more recent years, the eccentric Yoko Taro of Nier fame has made quite a name for himself as a game designer simply without an equal. Any project he works on is sure to be interesting and experimental in certain ways, and this trend has continued with his latest release: Voice of Cards: The Isle Dragon Roars. Though this card-based RPG proves itself to be more traditional than it first appear to be, it nonetheless delivers a satisfying and enjoyable take on the RPG genre that you won’t want to miss out on.
Voice of Cards has an extremely traditional narrative, but it also stands as a fantastic example of how delivery is just as important as content. This is a story that’s ‘just’ about a fellowship of adventurers who travel across the continent to slay a dragon threatening the land. Along their journey, they stop in various towns and get caught up in whatever subplot the chapter calls for. Sometimes a new party member even joins afterward. This kind of story is likely nothing you haven’t seen before, but it’s elevated to something much more special by the narration.
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