Summary
- Dicey Dungeons is coming to Xbox One, Xbox Series X|S and Windows 10 this Thursday!
- A new type of RPG with a dice focused combat system. You make your own luck!
- Fight adorable monsters and try to win your heart’ s desire on a game show hosted by Lady Luck!
Hello! I’ m indie game designer Terry Cavanagh, and I’ m here to tell you about our game Dicey Dungeons , which is coming to Xbox One, Xbox Series X|S and Windows 10 this Thursday. If you haven’ t heard about it before, let me tell you what it is, and why you might be interested in playing it.
Dicey Dungeons is a boardgamey RPG – you explore dungeons, fight adorable monsters, and level up your own character in an attempt to ultimately overthrow Lady Luck. It’ s accessible and easy in order to play, but with mechanics that reward careful strategy and playing the odds cleverly.
Usually in a videogame like this, the random numbers happen after you make your decisions – you attempt to hit something, and the random numbers decide whether this lands or how much damage it does. But in Dicey Dungeons , all the particular random stuff happens up front, determined by your dice rolls – basically, you roll a bunch of six-sided dice and then you have to use whatever numbers you get in typically the best possible way.
So the simple example of what a person do right at the start of the game: say you have a Sword card that has a blank slot that can take any dice value. Place a 1 and you’ ll do one damage, place a 6 plus you’ ll do 6 harm, etc. But wait – you’ ve also got some armor that only works with an odd number (1, 3 or 5), and the 5 is the only odd number you’ ve got – so maybe it’ h better to use it there. So , each round becomes a new tiny min-max puzzle – you’ ve got this set associated with dice and this set of cards, how do you do this most damage? Or build up the most shield to defend, or otherwise prepare for future turns? There are hundreds of pieces regarding equipment in the game, in addition to it can get pretty complicated!
Also, there’ s not just one character you can get through the dungeons – there are six. And each of the six have completely different sets involving equipment, and some pretty radically different play styles. Take often the Robot, for example. Instead of rolling dice on your turn, an individual have a kind of push-your-luck thing going where you can keep rolling dice, but if your total goes over the limit, you lose everything!
And then for each connected with those six characters, there are usually six different episodes, and each with those episodes mixes up your game mechanics in some way – different rules, different constraints, different challenges. The game, from some sort of design perspective, is really about exploring these different versions of the core mechanics, flipping them upside down, experimenting wildly, and seeing what happens. The results can be completely broken, in the best possible method.
Dicey Dungeons is my third commercial game (after VVVVVV and Super Hexagon ). By a long shot, it’ s the biggest project I’ ve ever worked on, and it’ s my personal favourite for my own games. A big part of that is because it’ s such a game-designer-y game, if that makes sense – it’ s built around doing all these design experiments, trying out different things, and just letting things be a bit chaotic. Even after all this time, the game still finds ways to be able to surprise me. I’ m excited to share the overall game with a good new audience on Game Pass, and I hope you enjoy that as much as I do!
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