Games World

Random: Nintendo Rejected Samus Voice Acting In Metroid Prime For Being “Too Sexual And Sensual”

“They’re very, very particular about vocal sounds”.

Podcaster Reece Reilly – AKA: Kiwi Talks – has been discussing the development of past Metroid games with the people who made them for some time now, having previously chatted to the likes of Mike Wikan and Bryan Walker. More recently, he sat down with Clark Wen, who was Audio Director on Metroid Prime and Metroid Prime 2: Echoes.

As you can imagine, there’s a lot of ground to cover, because the Metroid Prime trilogy has become very influential when it comes to shaping the soundscape of the entire Metroid series. Wen reveals that almost all of the soundtrack was done using synthesizers, while elements such as the Morph Ball and Echo Visor were inspired by magnets and sonar respectively. The Space Pirates, on the other hand, originally spoke in Russian, but Wen eventually settled on Yorùbá (one of the principal languages of Nigeria) and reversed the dialogue, as well as emphasising syllables.

Read the full article on nintendolife.com