“It’s a very ugly practice”.
Metroid Dread is out in the wild and it’s looking like a tremendous success – it’s an absolute cracker, for starters, and has just nabbed itself a debut week number one in the Japanese charts. Unfortunately, though, there is a downer on proceedings that’s come to light since the game’s release last Friday.
A number of staffers who worked at Metroid Dread studio MercurySteam during the game’s development, but have since left the company, have claimed that they aren’t included in the game’s credits despite finding their work in the final product. As spotted by Vandal, 3D artist Roberto Mejías raised the issue on LinkedIn, questioning the development studio’s decision to leave them out:
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