Where is my mind?
Every now and then, a game comes along that feels completely unique. Now, we know what you’re thinking: you’ve seen the same thing said about countless titles over the years — what makes this one so different? We get it; more often than not, when a game is described as ‘unique’, you can probably identify at least a few well-worn tropes, and the same can be said with Disco Elysium: The Final Cut. This is a game that certainly features familiar individual mechanics, but when taken as a whole, there’s really nothing else like it in gaming right now.
Disco Elysium has been around for a while on other platforms and chances are by now if you’ve seen any gameplay or commentary around the game, then you already know whether or not it’s going to be up your alley (which would also save us the unenviable job of actually explaining what the heck it’s all about). This release on Switch carries the subtitle ‘The Final Cut’, delivering what appears to be the definitive version of the game; but we’ll get into what’s been added a bit later.
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