Games World

Feature: ‘Breaking’ Shrines Was Maybe The Coolest Thing About Zelda: Breath Of The Wild

A new approach to puzzle design.

To celebrate the 35th anniversary of The Legend of Zelda, we’re running a series of features looking at a specific aspect — a theme, character, mechanic, location, memory or something else entirely — from each of the mainline Zelda games. Today, Mitch discusses goofing around with puzzles in one of the lesser-known, under-celebrated entries in the series…

Read the full article on nintendolife.com