Super Troopers.
A long time ago…well, in 2005, LucasArts took a bit of a risk and threw us all a curveball with a Star Wars offering that eschewed Jedis and lightsabers, the Force, epic dogfights and much of the fantastical heroics that fans expect from the series, in favour of a dark and gritty tactical take on everyone’s favourite space opera. Star Wars: Republic Commando was, quite rightly, very well received upon release and still regularly finds itself ranked in the top ten Star Wars games of all time to this day. But, some sixteen(!) years down the line, does it still hold up? Is it worth jumping into all over again in this Switch port?
Well, surprisingly enough, the answer is a pretty resounding yes. We had our doubts as we booted this one up — most first person shooters from the 2000s don’t usually tend to age particularly well (unless they’re Half Life 2) and can often be a bit of a pain to return to — but what’s here is still a very good time indeed. Blasting your way across Geonosis in order to assassinate separatist leader Sun Fac, investigating the darkened corridors of the derelict Prosecutor assault ship and mounting a Wookie rescue mission in the forests of Kashyyk feel almost as good today as it did back when we first got to grips with this one, and this is mostly down to the game’s wonderfully well-implemented squad system and a sleek HUD that really wouldn’t seem out of place in a modern shooter.
Read the full article on nintendolife.com