Shouldn’t that be Mega Drive Noir?
The Switch is a truly marvellous machine. The first ever hybrid console, it’s the handheld capability of the system that makes it so irresistible. Its versatility and convenience are such that even when a game is technically better on the more powerful home consoles, we’ll often wait for the Switch version just to take it away with us. And so many games fit the Switch like a glove, thanks to smart, sensible adaptation to the system’s limitations, or cleverly altered mechanics in order to account for what the Switch does best. Genesis Noir, sadly, is not one of them.
When your interface is an analogue stick and face buttons, it feels extremely awkward to be asked – for example – to individually pull every petal out of a dandelion. This requires the cursor to be placed on each petal in turn, the A button to be pressed and held, and the analogue stick pulled away. Is this difficult? No. Is it intuitive? Absolutely not.
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