When the stylus controls finally let Link ink.
To celebrate the 35th anniversary of The Legend of Zelda, we’re running a series of features looking at a specific aspect — a theme, character, mechanic, location, memory or something else entirely — from each of the mainline Zelda games. Today, Kate reminisces about the good, the bad, and the stylus controls of Phantom Hourglass…
You know, I can’t decide if The Legend of Zelda: Phantom Hourglass is admirably brave, or lovably stupid. The handheld Zelda games have always been a little… weird, whether it’s Minish Cap‘s “what if Tingle had a family” or Spirit Tracks‘ “what if the bad guy was a train”, and that’s largely down to the fact that Nintendo can afford to go a bit wild on the Zeldas that aren’t on the big consoles. They fly a little under the radar, they aren’t always 100 per cent canonical, and as a result, they can easily play with the established formula a little more, since no one takes them quite as seriously as a full-fledged title.
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