A relic of another age.
Balan Wonderworld is a strange game. Mascot platformers were all the rage around the turn of the century, but that fad has long since died off. Yet here comes a brand-new seemingly high budget entry in the genre that feels straight out of 2001 (not in a good way) and it’s produced by Square Enix no less. Unfortunately, Balan Wonderworld feels like a period piece in many respects… only it’s a new release and not a relic of two decades ago. Stiff controls, uninteresting level design, and many other issues all come together to make for a game that simply fails to properly achieve what it sets out to do.
The story starts off with you selecting either a boy or girl character, followed by a short (though well animated) cutscene which thoroughly fails to explain any of the events which follow. The children are both unhappy(?) and as they wander the streets of their city, they happen across a mysterious entrance to a place called Wonderworld in a back alley. Upon crossing the threshold, they’re quickly accosted by a grinning and vaguely menacing showman figure named Balan who whisks them away to a fantasy land to presumably do something good for other people.
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