If music be the food of love, play on.
The RPG genre can be incredibly daunting for many people. This can be for any number of reasons; games like Xenoblade Chronicles and Bravely Default II can be pretty lengthy experiences, filled with dozens of characters, a wide range of stats to keep track of, and – sometimes – an awful lot of grinding. Of course, in more recent years, numerous developers have taken steps to subvert genre expectations to great success, and Everhood is the latest example of a game that very much looks like your average RPG on the surface, but otherwise proves itself to be something wholly original. It also happens to be absolutely bonkers.
We can only imagine that when trying to decide what to put into Everhood, developers Chris Nordgren and Jordan Roca simply shrugged, popped on a pair of sunglasses, and said “let’s just add it all”. As a result, Everhood is essentially part-RPG, part-rhythm action game, part-kart racer, and part-bullet-hell. It’s a bizarre blend of seemingly disparate elements that, in theory, shouldn’t work together. But as you get further into its story, you just sort of go with it, accepting whatever bizarre, perplexing character or situation crops up along the way.
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