You know, that level where Mario blinds himself?
My dad used to tell me that, when he was young, the world was in black and white. For a long time, I didn’t think to question it – after all, every shred of historical evidence we had from the 1950s and before was in black and white, too. Unfortunately, I grew up, and realised that my dad – as all dads are wont to do – was pulling my leg. Still, I could never quite imagine the past as anything more than sepia-toned, even when poring over colourised photos and videos from bygone eras.
I think, if I ever have children, I’ll try to tell them that the third dimension was invented in 1996 by Shigeru Miyamoto. Super Mario 64 was one of my first games, and it blew my tiny mind: Mario could walk in almost any direction, and you could even swing the camera around him like some kind of video game Spielberg. Sure, Mario’s first 3D adventure wasn’t the first 3D game – although exactly which game has that title is debated, so I’ll just say that it was some time in the early ’90s – but it was the first time many people experienced the all-new Z axis in a video game.
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