Games World

Feature: Zelda: Majora’s Mask Is A Testament To What Nintendo Is Capable Of When It Gets Weird

You’ve met with a terrible fate, haven’t you?

To celebrate the 35th anniversary of The Legend of Zelda, we’re running a series of features looking at a specific aspect — a theme, character, mechanic, location, memory or something else entirely — from each of the mainline Zelda games. Today, Kate explores the philosophy and tragedy behind Majora’s Mask…


After The Legend of Zelda: Ocarina of Time was released on the Nintendo 64 in 1998, the development team was exhausted. The idea of working on another multi-year project was daunting, so they made a deal: they had just one year to make the next Zelda game. It would be a race to the finish, using whatever they had on hand to save time, and then it would be done. Bonus points if they could make it good, of course – but with so little time invested, and a much smaller team to pay, at least it wouldn’t take as long to break even if the game was a dud.

Read the full article on nintendolife.com