“We inspire each other way more than any outside influences could”.
Last month, Swedish developer Tarsier Studios released Little Nightmares II on Switch and other platforms. The sequel to the team’s previous horror-themed puzzle-platformer (which arrived on Switch in 2018 as Little Nightmares: Complete Edition), this second adventure follows Six and her experiences with a new character as they creep past enemies and try to survive in a chilling, unforgiving, yet strangely beautiful 2.5D world.
Tarsier was formed in 2004 and the team’s credits include significant contributions to Media Molecule’s LittleBigPlanet series and, more recently, the excellent Nintendo-published The Stretchers. Little Nightmares II is another fine addition to their growing catalogue and we recently caught up with senior narrative designer David Mervik to discuss the its development, the studio’s way of working, and future plans.
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