What a wonderful night to have a curse.
About seven years ago, a Swedish developer named Eric Lavesson set out to build his own game engine, not knowing entirely where it might lead. As time passed and prototypes were made, a retro-style project began to coalesce which demanded more of his time and attention. That project was Cathedral, a new 8-bit style Metroidvania which acts as the inaugural debut of Decemberborn Interactive. Though it does little to set itself apart from the pack, Cathedral nonetheless demonstrates the developers’ strong understanding of this beloved era of gaming and stands as an enjoyable experience on its own.
Cathedral starts out pretty light on story, placing you in the shoes of a mute knight in red armour who awakens in a mysterious cathedral. After poking around a little bit (and suffering a boss fight or two) an impish little ghost shows you a door in the heart of the cathedral with five little notches in it. The ghost has a gem which fits into one of the notches, and your quest from then on mostly revolves around exploring the cathedral and surrounding lands in search of the remaining gems and hopefully the secrets of your past.
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