“I don’t think I’ve ever felt a sense of distress like that before”.
Takahisa Taura has worked on plenty of amazing video games, including Madworld, The Wonderful 101 and Metal Gear Rising: Revengeance, but Astral Chain was his first time working as a director – and he’s been speaking to Famitsu about the experience (thanks, Nintendo Everything).
It’s natural to have nerves on your first big project, but Taura points out that Hideki Kamiya was on hand to offer advise and steady the ship when development waters got a little choppy (Yoko Taro from Square Enix, who worked with Taura on NieR: Automata, was also part of the interview):
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