Games World

Review: Werewolf: The Apocalypse – Heart of the Forest – A Decent Effort Which Is Over Far Too Soon

Primal Rage.

Different Tale’s Werewolf: The Apocalypse – Heart of the Forest is a visual novel set in the long-running World of Darkness tabletop RPG universe, a universe most video game players will likely know best from 2004’s Vampire: The Masquerade – Bloodlines. Swapping blood-suckers for lycanthropes, this is a tale that gets off to a strong start, presenting a richly detailed and atmospheric setting, a strong cast of initial core characters and plenty of meaningful choices to be made along the way. However, as things progress, it all begins to feel rather rushed. As the narrative here plays out, choices begin to feel less crucial, new characters are hurriedly introduced and, in the end, the whole thing winds up feeling as though it’s finished just as it was getting started.

There’s certainly an intriguing premise at the heart of this story with players assuming the role of Maia Boroditch, a Polish-American girl who’s been besieged by terrifying recurring visions of an ancient forest that’s somehow linked to her mysterious family history. Maia travels to her ancestral home of Bialowieza in order to piece together her past and investigate the nearby primaeval forest which she is convinced is the very same place that has haunted her dreams. Of course, once she arrives at her destination there’s far more going on than Maia could ever have anticipated, and she’s soon drawn into a narrative that shifts to focus on an aeons-old battle between the various lycanthropic sects who protect nature and humans who seem hellbent on destroying it for their own ends.

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