“He could see the Promised Land, but wasn’t allowed to enter it”.
The world of video games, like any other, is full of seemingly inconsequential moments which cause ripples that become shockwaves that can determine not just the course of a single company, but the entire industry.
With Nintendo, there are numerous moments like this; Gunpei Yokoi’s prototype grabbing toy becoming the company’s first million-selling gadget in the form of the ‘Ultra Hand’ and turning Nintendo from humble playing-card maker to wildly successful toy firm virtually overnight is one example. Another is the last-gasp success of Donkey Kong, a game created by the then-unknown Shigeru Miyamoto with the intention of clearing stock of unsold Radar Scope arcade cabinets in North America. Had neither of these events transpired, then Nintendo’s future would have been very, very different.
Read the full article on nintendolife.com