“Even monsters have a motive”.
Wholesale slaughter has been a central theme in video games since the industry began, with titles like Spacewar! and Space Invaders rewarding the player for taking out as many enemies as possible.
As you might imagine, legendary game designer Shigeru Miyamoto has spoken out about such reductive game design in the past, even saying that he wanted the player to make amends with enemies they’d shot in GoldenEye 007 after the game was finished.
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