Well, with a little bit of extra help…
Ray tracing is more than a buzzword, it’s actually a big deal for next-generation gaming. Although we likely won’t be seeing it on a Nintendo platform any time soon, game developer and software engineer Ben Carter has at least found an unofficial way to get this rendering technique up and running on Super Nintendo hardware.
In a video over on his YouTube channel Shironeko Labs, he explains how he took inspiration from the legendary Super FX chip that powered games like Star Fox, to create a modified cartridge called “SuperRT” – allowing the Super Nintendo to handle real-time ray tracing, and well…the results are rather impressive. Take a look at the videos below.
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