Games World

Feature: Need For Speed: Hot Pursuit Remastered Developer On “Restoring And Finishing An Old Painting”

“I’d love to bring back F-Zero, SSX or Ridge Racer”.

Nintendo Switch may have been slow off the starting line when it came to racers, ‘realistic’ or otherwise, but in the years since launch it’s slowly but surely built up a fine catalogue of racing games in addition to everyone’s favourite kart racing plumber. Criterion’s evergreen Burnout Paradise Remastered, for example, launched on Switch back in June this year, and Stellar Entertainment Software — a studio with several Criterion veterans and the same team responsible for that game — brought Need For Speed: Hot Pursuit Remastered to Switch and other consoles simultaneously earlier this month.

Back in the summer we spoke to them about Burnout, and prior to Hot Pursuit’s launch, we caught up once again with Creative Director Chris Roberts to find out a little more about the challenges of bringing this game to Switch alongside the other platform versions, the additions in this remaster, and how it compared to working on Stellar’s previous project.

Read the full article on nintendolife.com