US soldiers must fight for their lives in a parallel world filed with gigantic, aggressive creatures in Monster Hunter, a forthcoming film adapted from the hugely successful global video game franchise of the same name. Die-hard fans of the games are already noting their displeasure with the trailer, which I get—let’s be honest, the trailer looks a little cheesy. But the film also co-stars martial arts star Tony Jaa of the Ong-Bak franchise, which in my book makes up for a lot of sins. And director Paul W.S. Anderson was the driving creative force behind the wildly popular Resident Evil film franchise.
The Monster Hunter games are Capcom’s second bestselling game series—behind the Resident Evil series—with more than 64 million units sold globally to date across all platforms. Anderson (Mortal Kombat) discovered Monster Hunter while visiting Japan in 2008, and adapting a film from the game world became his new passion project. With the hope of establishing another successful film franchise, he enlisted his own wife, Milla Jovovich (who starred in the Resident Evil films), for the lead role of Captain Natalie Artemis, a US solider who falls into the gaming world via a portal—Anderson’s plot device for introducing cinema audiences to that universe.
In the Monster Hunter role-playing games, players choose a Hunter character, along with custom armor and weapons. The characters don’t have intrinsic abilities, like traditional RPGs; rather, whatever abilities they have derive from the choice of weapons and armor. Those choices are basic at first, and players collect additional resources from their quests to conquer various monsters—including fashioning new assets from parts gleaned from the defeated creatures. In single-player mode, the Hunters are usually accompanied by a Felyne or sentient cat creatures known as Palicos for additional support.