“We’ve spent years designing the world and we’re not ready to leave yet”.
Switch players are in for a treat with Disco Elysium: The Final Cut. Bringing us a murder mystery detective RPG, Disco Elysium pays tribute to classic isometric RPGs like Planescape: Torment, while providing a fresh take on the genre. Set inside the fictional city of Revachol, it reviewed brilliantly on PC, and Final Cut promises to build upon that further with expanded content.
It isn’t arriving until this Summer for Nintendo’s hybrid console, though The Final Cut launches later this month on PlayStation and Stadia. Developers ZA/UM are gearing up for this release, and as part of that, lead writer Helen Hindpere recently sat down with GamingBolt for an interview.
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