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VR review: Space Pirate Trainer’s new “Arena” is massive, must-play (if you can)

VR review: Space Pirate Trainer’s new “Arena” is massive, must-play (if you can)

Enlarge (credit: I-Illusions)

If you already thought the average VR use case was too inconvenient, you are absolutely not the target market for Space Pirate Arena . Later today, this brand-new mode lands as a free update to the five-year-old VR hit Area Pirate Trainer (whose new name, Room Pirate Trainer DX , still only costs $15 and is a fine VR-action option even for the smallest, weakest VR rigs).

Like other popular VR games, Space Pirate Arena requires strapping into a face-covering headset, which is inconvenient enough. In good news, this game’s wholly free new mode doesn’t require any cables, PCs, or external sensors, owing to its exclusivity to the self-contained Oculus Quest platform. You are, in some ways, quite liberated as this brand of space pirate.

But Arena ‘s playable convenience ends there, as the mode pushes Quest and Quest 2 headsets in order to their room-sensing limit: an exact 10 m x 10 m square (32. 8 ft x 32. 8 ft) in your VR lasering room of choice, not a centimeter (inch) less. This is because Space Pirate Arena is a fully blown laser tag facsimile, meant to resemble the real-life zap-a-rama that you might associate with ’80s and ’90s malls.

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