Games World

Review: GONNER2 – Another Way To Die In An Increasingly Crowded Genre

I live, I die, I die some more.

It’s been three years since GoNNER dropped on Switch, a game we thought pretty highly of. Bringing us a challenging 2D platformer with rogue-like mechanics, it told the story of Ikk, our altruistic blob-like hero that set out to help a land-bound whale called Sally. Placing us in a series of procedurally generated levels, no two playthroughs were ever the same. Looking to build upon this winning formula, developer Art In Heart have now released GoNNER2, presenting a slightly more colourful affair than its predecessor with 2-4 player local co-op. It likely won’t appeal to everyone — and the genre isn’t wanting for alternatives on Switch — but this still makes for an enjoyable sequel.

Fans of GoNNER will be pleased to know that GoNNER2 remains just as challenging. That’s made clear from the get-go, when you’re told “Press Jump To Die” instead of the usual “Press A to Start”. Death shall indeed find you, both in the “Game Over” sense and the literal embodiment of the reaper. This time around, Ikk finds himself answering Death’s call, discovering that her lair has conquered by a mysterious presence and it’s up to him to resolve this crisis. There’s little guidance on what to do and no spoken dialogue whatsoever, leaving players to figure out this completely non-linear experience alone.

Read the full article on nintendolife.com